Structuring your UX Ops team: from one-person army to strategic powerhouse

In an earlier post, I talked about the need for multiple ops pillars in a modern design org: Design Ops, Research Ops, AI Ops, and UX Intelligence. But understanding the need is one thing, building the team is another.

Whether you’re just getting started or scaling fast, the key is to match your ops structure to your org’s complexity, maturity, and appetite for change. Not every team needs a full-fledged ops department on day one. But every team needs intentional structure if they want to grow without breaking.

Here’s how to think about structuring your Ops team, stage by stage.

Stage 1: the solo operator

Design org size: 5–20 people

At this size, you're likely flying with one scrappy ops lead, sometimes called a "Design Program Manager" or "Design Ops Manager." Their role is a little bit of everything:

  • Hiring coordination and onboarding

  • Tool and template setup (Figma, Notion, Miro, Jira, etc.)

  • Ritual design: crits, standups, reviews

  • Resource tracking (often in spreadsheets)

  • Process cleanup and facilitation

  • Workshop facilitation and light project wrangling

They’re probably also low-key coaching junior designers, running retros, and fielding “can you just” requests constantly. This is foundational work, but it doesn’t scale forever.

As a side note: this is also the org size where you may even be throwing this work right at your design manager/leader. This is a mistake, especially if your org is growing fast. Even at this size, throwing all the ops things at a design manager who is also responsible for team management and well-being, design strategy, and design outcomes will split their focus so they cannot do all of those things effectively. Something has to give.

Tip: Focus on codifying the most painful recurring tasks first. The goal here is to reduce chaos, not build an empire.

Stage 2: the ops pod

Design org size: 20–50 people

Now things get real. You’ve got multiple teams, more hiring, more cross-functional complexity, and one person can’t cover it all. Now is the time to start specializing.

Typical structure:

  • Design Ops Lead (team of 2–3)

    • Owns rituals, staffing model, tooling, team health, onboarding

    • Starts building systems and documentation

  • Research Ops (part-time or embedded)

    • Begins standardizing participant management, consent, and study storage

    • Could be a dedicated role or shared with a researcher if research roles exist in your org

  • AI Ops pilot (optional but forward-thinking)

    • May fall under Design Ops or Innovation/Platform

    • Tracks AI tool usage, opportunities, and early governance

Tip: Start using OKRs or a roadmap to track ops priorities. Otherwise, they’ll get buried under “just-in-time” requests.

Stage 3: specialized functions

Design org size: 50–100+

This is where org complexity increases exponentially. You likely have platform teams, multiple product lines, and different maturity levels across squads. Ops becomes a strategic necessity, not just a nice-to-have.

Recommended structure:

Design Ops (core systems)

  • Design Ops manager

  • Design program managers aligned to ops pillars or horizontals (e.g., hiring/onboarding, tooling/budget, learning/training/development)

  • Systems designer(s) - focused on reusable workflows frameworks, templates, and scalable models for design and delivery processes, activities, and artifacts

Research Ops

  • Research Ops manager

  • Coordinator(s) for participant logistics, tagging, tooling

  • Possibly embedded specialists by product area, depending on research volume

AI Ops

  • AI Ops Lead (partnered with Design Platform + Data teams)

  • Prompt engineers, tool integrators, AI QA processes

  • Strategic initiatives around prompt libraries, ethics, usage guardrails

UX intelligence: visibility and metrics

  • UX Intelligence Lead or Design Analyst

  • Analysts / Dashboard Specialists partnered across Design and Research Ops

  • Tooling Integrators connecting Figma, Jira, research repositories, and HR systems for unified reporting

Getting org design right

This stage is where org design really matters.

  • Centralized under design: Keeps Ops close to practice needs and cultural alignment.

  • Cross-functional (design + product): Enables scale and shared metrics, but requires tight governance.

  • Hybrid / dotted lines: Works best when AI Ops or UX Intelligence need alignment with Platform or Data.

Get this wrong, and your Ops team becomes a dumping ground. Get it right, and they become force multipliers.

Common mistakes to avoid:

  • Treating Ops like admin. These are strategic roles. They drive efficiency, enablement, and scale.

  • Letting it become invisible work. Track impact. Share wins. Visualize outcomes.

  • Over-centralizing or under-resourcing. Ops needs to be close enough to the work to be useful, and empowered enough to help shape it

  • Isolating from design teams. Designers and design leaders are Ops’ end users—collaboration isn’t optional. Ignore it and your Ops roadmap will miss the real problems, and Ops’ impact becomes a moving target.

The takeaway

You don’t need a massive Ops org overnight. You do need intentional structure, clear scope, and executive support.

A well-structured Ops function protects your designers’ time, matures your organization, creates visibility into UX impact, and unlocks efficiency you’ll never achieve through brute force.

Simply put: Ops is how design scales — strategically, sustainably, and intelligently.


Read more of my thoughts on UX Ops:

The pillars of UX Ops

Empowering managers through UX Ops

Christine
User experience designer by day. Runner, blogger, artist, wanderluster by evening and weekend.
http://www.christineesoldo.com
Previous
Previous

Rage against the machine: the new analog movement

Next
Next

Scaling products through design system advocacy, architecture, and community